Browsing articles tagged with "mobile apps - kidsmediacentre"

Kris meets Libby, a friendly ebook and audiobook borrowing app

Jun 14, 2017   //   by Kris   //   Age 9-15, Kids' Panel  //  Comments Off on Kris meets Libby, a friendly ebook and audiobook borrowing app

Readers are just one tap away from unlocking the power of the written word.

getlibby.com

Libby is an app developed by OverDrive Labs. It’s another resource to read ebooks and listen to audiobooks and it’s available on Google Play and the Apple App Store.

Introducing Libby

Borrow ebooks and audiobooks from your local public library.

Libby allows you to use multiple cards and different libraries, which is great if you want to include the whole family. Libby’s design is simple and easy to use. The app starts with the user saying hi to Libby. All materials will be available as soon as you log on. There are collections of different genres and types of materials. There is a single bookshelf that automatically presents all of your loans and holds, all the materials you borrowed through the OverDrive app (or your library’s OverDrive website) will show up in Libby too. All the materials can be downloaded and borrowed with a single tap.

Some advantages of using Libby is that your session doesn’t time out, you can download your materials to use offline, you can sample books, tag your materials, you can keep track of what you read with your activity tab and you can skip and rewind your audiobooks. The best part about Libby is that materials are always available and will be returned automatically, so fees will never be a problem.

This is an educational and potentially fun app. Libby has books and materials for everyone. From beginning readers with read-a-long picture books to the foreign language learner and anyone else. However, you still must monitor children using Libby to keep them away from material that isn’t age-appropriate. It is possible to apply preferences but some materials could slip through and the setting could be changed easily.

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Some new directions in the design of kid’s media

Apr 11, 2013   //   by   //   Community Blog  //  Comments Off on Some new directions in the design of kid’s media

“19th century culture was defined by the novel, 20th century by the cinema; the culture of the 21st century will be defined by the interface.”

—Lev Manovich, referenced by Aaron Koblin in his TED2011 talk, March 2011

The Cartoon Network's iPad app

I’m only just finishing my first year of a three year college program, but already I’ve been apprised of this sobering truth for the aspiring graphic designer: if I want to find employment upon graduating, it would probably be a poor career choice for me to skip my classes in web and mobile app design! This is the direction in which a lot of the work I’ll be doing in the foreseeable future is going. Children are some of the primary consumers of digital media, and recently there has been a lot of thoughtful consideration of intuitive and engaging UI design, so as to create a positive and entertaining UX for kids as they navigate these media.

Based on recent studies, media multitasking is one of the newer trends among kids and young people. Recognizing this shift in kids’ engagement with media, Cartoon Network recently had an app designed that would really facilitate multitasking. The version of the app for the iPad has three possible configurations. In portrait orientation, the screen is divided in half, allowing kids to play games in the bottom half while watching TV in the top half. Turning the tablet into landscape format, it becomes solely a gaming device. Rotate it 180 degrees, and you have a portable TV. The popularity of the app — there have been millions of downloads — suggests that this design resonates with kids.

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Media offers a world of entertainment and learning possibilities for children and youth. The kidsmediacentre explores kids' media futures and is committed to supporting cross-platform content producers in Canada to ensure the kids' media industry is vibrant, indigenous and committed to the healthy growth of children.

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